By Patrick Cozzi,Kevin Ring


Supported with code examples and the authors’ real-world event, this booklet deals the 1st advisor to engine layout and rendering algorithms for digital globe purposes like Google Earth and NASA global Wind. The content material is additionally beneficial for common pics and video games, in particular planet and massive-world engines. With pragmatic suggestion all through, it truly is crucial interpreting for practitioners, researchers, and hobbyists in those components, and will be used as a textual content for a different issues path in special effects.



Topics lined include:





  • Rendering globes, planet-sized terrain, and vector data

  • Multithread source management

  • Out-of-core algorithms

  • Shader-based renderer design

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3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring


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